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Player and GO states

The Player is the transport panel for your show — play, pause, scrub, and the GO button. GO is the most important control on the screen, and it shapeshifts based on what's about to happen next.

How GO behaves

GO always means "do the next thing in the show." Its label tells you what that is right now. Common variants:

  • GO — start the current song.
  • GO CUE — start the current event in a scene.
  • DEVAMP — you're inside a Vamp loop. Tapping exits the loop and continues forward.
  • CONTINUE — you're in a Hold. Tapping resumes playback from the end of the Hold's Skip window.
  • GO AHEAD — you're in a Skip. Tapping moves to the end of the Skip.
  • Disabled (grayed out) — GO is not in an actionable state right now. The button is grayed out so you can't accidentally trigger something unintended.
Green 'GO' button
GO — start the current song
Green 'GO CUE' button
GO CUE — start the current event in a scene
Green 'Devamp' button
DEVAMP — inside a Vamp
Dark blue 'CONTINUE' button
CONTINUE — during a Hold
Green 'GO AHEAD' button
GO AHEAD — inside a Skip
Grayed-out 'GO' button
Disabled — not in an actionable state

Swipe GO to stop

Swipe the GO button sideways to stop playback (works in ANY visual GO state). The behavior depends only on what's playing:

  • In a scene — audio stops immediately.
  • In a song — the audio fades out, then the timeline advances to the next song or scene.

Notes

  • One button, one rule. Whatever the label says, GO does the next thing in the show. The operator never has to decide which control to press.
  • When to use GO AHEAD. Sync with the performer when timing's tight — for example, if dialogue runs ahead of the underscore, tap GO AHEAD to advance the music to where the cast is. Useful for any difficult timing transition where the audio needs to land where the performer is.
  • Safety: GO CUE auto-disables briefly. In scenes, GO CUE disables for one second after each tap to prevent accidental double-taps.
  • Safety: GO AHEAD auto-disables. In Skips, GO AHEAD disables on tap, and also when audio reaches the end of the Skip on its own — so a late tap can't accidentally advance the show.
  • Visual prominence. GO is large and high-contrast on purpose — operators glance at it to confirm what's about to happen, then tap.

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